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Transport Fever Update Download5/11/2021
Start your journey from 1850 and pass 150 years of transport history.Build railways, airports and ports, lay roads, waterways and airways.See how cities and metropolises grow out of your transport empire.
![]() Transport Fever will allow you to manage not only trains, but also airplanes, ships. ![]() Transport Fever Free For YouThe community is free for you to share and inform yourself about the game. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have. Transport Fever Update In AdvanceFor those of you interested in testing the update in advance, please feel free to switch to Steam branch testing and find version 27536 there. Transport Fever Mods Not VisibleRelease notes version 27536: Fixed random crash caused by town development Fixed rare crash related to line manager Fixed rare crash when modifying airport landing lights Fixed rare crash in map editor when generating heightmaptownsindustriesstreets Fixed rare crash when initializing new game Fixed rare crash when building stations Fixed rare crash related to vehicle manager Fixed wrong catchment area display and preview in certain cases Fixed vehicles stuck when there is only a very short segment after railroad crossing Fixed invalid parcels town buildings in rare cases Fixed vehicle store not opening after depot electrification Fixed small stuttering when hovering mouse over objects Fixed guide system not reset when playing map Fixed vehicle doors opening on wrong side Fixed modern headquarters appearing too early Fixed street station details Fixed add station mouse cursor bug Fixed black streets rendering bug Fixed module slots sometimes occluded by terrain Fixed UI scaling issues in construction me nu s Fixed preview images of autosaves not deleted Fixed various texts and translations Fixed compatibility problems with certain Li nu x distributions Fixed generate streets didnt show progress (map editor) Fixed actions not stopped when switching construction me nu tab (map editor) Fixed crash if specified crew model not found (modding) Fixed car models from mods not visible in game (modding) Fixed several minor details in missions 15111618 (campaign) Improved in-game settings (show all options) Improved missing resources handling (e.g. Improved railroad crossing with sound effect Improved airport details (terminal nu mbers, lights) Added train editing feature Added cargo load ratio feature Thanks a lot for testing Toll endlich Bahnbergnge mit Sound. This version is a first release candidate and we target to release it on the main branch soon. If your specific issue isnt included, be assured we wont stop improving Transport Fever 2 also in the future. Version 29112 (June 9, 2020) Modding Added new gui interface Modding Added support for dynamic game resources (wip) Modding Added user-definable maximum slope to track type Modding Added new stage for mod loading (see postRunFn in basemod.lua) Improved simulation performance (wip) Modding Improved in-game console: auto-completion, etc. Modding Improved modular rail station: support for modded tracks Modding Improved scripting interface: added new functions and more safety Fixed airport landing lights hover selection Fixed Shift modifier not working (introduced with version 28962) Fixed rare crash with charts Fixed keyboard shortcut for street modifier Fixed cargo train station and cargo harbor sound sets Modding Fixed keyboard shortcut for console: (located in the top left cornder) Modding Added user-definable probability of recomputation of person destinations (experimental) Version 29112 (9. Version 29147 (June 10, 2020) Fixed rare but repeatable crash caused by pathfinding Version 29147 (10. Juni 2020) Seltener, aber wiederholbarer Absturz durch Pfadfindung behoben. Galaxy hat heute ein zweites Update angezeigt, in Version 29416. By continuing to browse this site, you are agreeing to our use of cookies. ![]()
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